ZBrushCentral

Make Unified Skin Crashed from Zsketch...

I have a big problem. Whenever I build a base skeleton with the regular Zspheres, and then z-sketch on top of it everything is fine.

As soon as I click Preview Unified Skin or Make Unified Skin Zbrush crashes. It just closes with no warning.

This only happens if I bind the sketch to the z skeleton and move it around to adjust the pose and then try to make unified skin.

Is this a bug? Does everyone else usually use the regular Zspheres as a skeleton to pose their z sketch?

Basically z-sketching with no regular zsphere base or skeleton will work. Only when I use the z-skel to move or resize the sketch it seems to mess something up and cause my Make Unified Skin to crash instantly.

-Vista 32 - quad xeon 2.66 - 2 gb ram - nvidia gtx 280

Guess ill just sculpt in pieces and re-assemble in 3d coat.

Are features in zbrush like this still unstable or is it more likely my pc? :eek:

Well I tried moving the zsketch around with the move brush and I made it big to basically adjust the overall pose.

Moving many zspheres at once in the sketch seems to corrupt things.

Should I try to sketch more without moving parts of the sketch around?