Hi
I am wanting to displace a plane. Now, I can do this when I at first import the .obj ( I can assign the texture and see it is mapped, albeit annoyingly flipped) but when I MakePolyMesh3d - and then attempt to apply a displacement - ZBbrush reports it needs UV’s to do so.
The object has UV’s, and indeed, I can make polymesh - export - and then I can see them in Maya.
Anyone have any idea why this annoying problem is happening?
Cheers very much.