ZBrushCentral

Major problems with unwrapping post-sculpt

Hey everyone!

Alright, so I’ve run into this issue several times before, and I still haven’t found a solution which works for me.

Basically, I import my base mesh into Zbrush, sculpt away, but when it comes time to unwrap my level 1 mesh, everything goes to hell. After unwrapping, and I import the unwrapped level 1 mesh back into Zbrush, they sculpt explodes going up through the subdivision stack. I realize that this is an issue with the point order changing, but what’s the workaround for this in Max and Maya? I’m using Zbrush 3.1, and this is a headache I’d like to cure once and for all. I know others have had the same issue as well.

Thanks!

I suspect that you’re exporting level 1 back to your other app, UV mapping it, then bringing it back to ZBrush? That’s actually not necessary with your workflow. You already have a version of the model in the other app. Use it!

Don’t export from ZBrush. Simply open your original model in the other app and UV it, then export it from there again using the same settings as before. Back in ZBrush, go to level 1 and store a morph target (if you didn’t store one before initially dividing – if you did, switch to it). Now import the newly mapped model. Switch morph targets before returning to the higher levels.