Hi everyone,
I was just wondering if anyone else is having this issue… I created a simple turtle sculpt, subdivided… sculpted some more and then started using UV Master (as instructed on most tutorials… Control painting, etc). However after unwrapping and getting a decent UV map I click to copy that map on-to another subtool (the hi-poly version) and Zbrush tells me the map is incompatible.
Could anyone tell me why this is? I’ve searched all around forums and couldn’t find anything (I’m just trying to generate a simple Normal map to bring into Maya and use on the low-poly as the obj already mapped. Sadly, this is turning out to be far more frustrating then I ever pictured).
Thanks so much in advance*