I’m trying to create a character for use in a Unity 3D game, so I’m trying to get it in under around 40k polys. I’m starting with zspheres and then developing it up over several subdivision levels to get the level of detail I need. Then I use remesher to drop the polygon level and improve the edgeflow. Unfortunately while remesher does a great job with the body, I don’t seem to be able to maintain an adequate amount of detail in the face while keeping the polycount reasonable. What is the best way to get remesher to reduce the complexity of my model where it’s not needed but maintain it where it is?
Use polypaint or zRemesher Guides or both.
You could also try decimating before zremeshing.
Is there a tutorial for either of these things? I turned on the polypaint function and painted over the area I wanted to retain detail in, but the resulting mesh was no different than when it was disabled. I’m afraid I don’t know what a zRemesher guide is. Thanks for the response.
Yep… The ZRemesher video tutorial on this page:
Ah, I see. I watched that video but must’ve not gotten through to the end in my haste to try out the tool. Polypaint gave me some weird results, but with some trial and error and tweaking I was able to get a result that is much closer to what I needed. Thanks.