Hi all,
I was wondering if it is possible to maintain the hard edges on an object after dividing the mesh several times. I’ve modeled a building and imported it in zBrush, but after dividing all the sharp edges of the building turn into beveled/rounded ones.
This is an excellent feature for organic modeling, but useless for buildings etc. I’m sure there is a work arround here, but where 
Can some one point me in the direction of a solution?
Thnx
sven