I want to merge belt loops to the pants that I have sculpted. Right now they are separate subtools. The pants contain multiple layers while the loops have no layers. Is there a way to maintain the layers that I have created while combining the belt loop subtool to the pants? So far it has only combined everything and created a new tool with no layers. Thanks!
There’s no way that I know of. Layers work with an exact number of polygons and the moment you combine subtools the polygon count changes.
I thought of a way that might work but it will depend on how much the layers vary from the original sculpt:
- Clone the pants subtool by pressing Tool>Clone.
- Merge the belt and pants.
- Append the cloned version of the pants to the new merged ztool.
- Switch on one layer for the appended cloned pants subtool.
- Create a new Layer for the merged ztool.
- Use ProjectAll to copy the layer.
Repeat 4-6 for each layer.
You may need to clean up the layers depending on how much detail and the quality of the projection. Storing a morph target before recording any layers will mean you can use the Morph brush to restore any messy areas.
HTH,
Thanks for the responses. I considered the method that Marcus described, but it is a lot of work just to attach belt loops and I haven’t quite mastered getting good quality from the project all process. This is all going to be baked down to normal and displacement maps so it isn’t a necessity. I’ll just combine put then together on the lowres mesh. Thanks again guys!