For more images and technical stuff, you can follow me on;
Instagram: @caliskanuzayart
Artstation: https://www.artstation.com/caliskanuzay
In this project I tried to make a complex character design. It has challenging forms and lots of parts. It was a good practice for me to do. I also recorded all the process and I’m planning to publish it as a tutorial.
Total Working Hours (Making of Topology and UV is not included)
Appr. 55 Hours
Total Sculpted and Retopo/UV Subtools
200
Texture Sets
6
Head, Helmet, Torso, Arm, Leg, Belt, Shoes
Sculpted in Zbrush, Textured in Substance, Rendered in Maya Arnold
Original Concept Art by Woong Seok Kim
https://www.artstation.com/artwork/58elKw
Thanks a lot to him for let me create this piece. Check his art also they are amazing!