Hi Guys!
Alpha
I’m posting a new reinterpretation of the work created by myself and my friends Leandro Nicolaci and Igor Sacilotto.
We hope you enjoy it,
created in Zbrush 4R3 and rendered in 3ds max 2013
We use in the creation of character and scene fiber mesh, normal map, decimation, and UV Master
Hope you enjoy it.
Attachments





























