VFX-ready character created for games and cinematic pipelines.
Built with clean topology, optimized assets, and physically based materials, suitable for Unreal Engine and real-time cinematics.
Did a quick PS comp with random bg and smoke for cigar.
VFX-ready character created for games and cinematic pipelines.
Built with clean topology, optimized assets, and physically based materials, suitable for Unreal Engine and real-time cinematics.
Did a quick PS comp with random bg and smoke for cigar.
excellent work
wait but why is the gun floating in air?