Hi there ! Here’s Maewenn, a character I made basically to explore and study rigging/skinning & animation (using Akeytsu)
I really enjoyed using ZBrush to do the whole SubD modeling process, feels really intuitive and responsive
Love it ! Here are a few renders made with Toolbag, some parts are sculpted but most of the time the base is done using subD logic, I like to use it when it comes to combine shapes and I use to keep the “real” sculpt part for the very last polishing part of the process, when modeling gets too specific/complex to achieve instead of a few sculpt strokes 
Full project here : https://www.artstation.com/artwork/YawoGK
Des Bisous 



