ZBrushCentral

Mac 'N' Cheese - Zbrush progress

Hey guys,
Some progress images of the characers for the Short film “Mac ‘n’ Cheese”. The graduation short we’ve been working on for the last 5 months.
The 2 characters were both created within zbrush (with the help of maya and photoshop).
Detailed sculpting was later used to create cavity, normal and AO maps for the “lower-res” final models. Textures were handpainted in PS and Zbrush, fixed in bodypaint.
Blendshapes were created in Zbrush aswell.

The first character,‘Skinny’

[attach=257191]7SkinnyProgress.jpg[/attach]

And ‘Biggy’

[attach=257192]9BiggyProgress.jpg[/attach]

The two of them together

[attach=257193]6CharacterDesign.jpg[/attach]

A few BPRs

[attach=257195]BigGuy_Body_Block3,2.jpg[/attach] [attach=257196]bigguy_body_block3.jpg[/attach]
[attach=257197]SkinnyFACE.jpg[/attach]

A few test renders

[attach=257198]skinnyComp.jpg[/attach]
[attach=257199]SkinnyCharSheet.jpg[/attach]

Stills from the film

bitcrush.jpg

You can check out the teaser trailer on our website: http://macncheese.nl/
Or check our FB page http://www.facebook.com/MacNCheeseShort

Attachments

7SkinnyProgress.jpg

6CharacterDesign.jpg

BigGuy_Body_Block3.jpg

SkinnyFACE.jpg

skinnyComp.jpg

SkinnyCharSheet.jpg

poc.jpg

biggygrowl.jpg

Looking Really good…
Waiting for the release…

I just watched the trailer.Looks great. Models are sweet.:slight_smile:

wooww!!! is a perfect style, i love it! :smiley: congrats man! :+1: :+1: :+1:

great work dude! Hope animation is as good as the characters and render :slight_smile:

Cheers!

The skinny guy (Is his name Cheese?) looks like these inbred hillbillies…

[attach=257265]inbred.jpg[/attach]

Or a bit like the banjo boy in “Deliverance”.

[attach=257266]deliverance.jpg[/attach]

Attachments

inbred.jpg

deliverance.jpg

greate style and awesome work congrats!:+1:small_orange_diamond:+1:

great style and colors. congrats

Thanks a lot guys!
The “shading” part is mostly done in fusion, by rendering out a color and control (surf luminace, facing ratio, AO) layer in maya.

Thanks guys,
If you’re interested in the animation, be sure to check out our teaser trailer:
http://vimeo.com/macncheese

Our website:
http://macncheese.nl/
And our FB page:
http://www.facebook.com/MacNCheeseShort

The blendshapes were done in Zbrush aswell. Just a fantastic way of sculpting with layers:D
Just a few examples:

BiggyBlend.jpg

Attachments

SkinnyBlend.jpg

Really special looking style!!Awesome characters!:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Fantastic style! I love your stuff! :+1:

Great! And also great animation (the running cycle is awesome) :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

These are great. I’m looking forward for finished animation.

hahah :smiley: love the expressions :+1: :+1:

Thanks alot guys!! Good news, too. We just heard we’ve graduated with this short :smiley: Hooray!

Here are some work in progress and final shots of the environments. All made in Zbrush and decimated using Decimation master. This not only gave us workable polycounts, but also a cool triangulated effect which works very well with our visual style. Hope you like!

Environment01.jpg

Attachments

Environment02.jpg

Environment03.jpg

Environment04.jpg

BackgroundMO.jpg

Town2MO.jpg

ZbrushThumb.jpg

congrats. i would hope you graduated with this. if you failed with this I would like to see what passed :wink:

great job to you and your team

Gefeliciteerd, ook geheel terecht!

Dave

Fantastic work, I can not wait to see the full short. Could you share a little bit about your compositing process, I would like to know how you used the ‘control’ maps in Fusion to get the painted / cel-shaded look?

All the very best

  • Gerard