How do i export displacment and normal maps on a MAC? Z scripts dont work on a mac. Why is there no documentation on how to achieve the maps for export anywhere to be found
Documentation is in the works.
Creating the maps is easy:
- Go to level 1
- Switch to your stored morph target. If you didn’t store one before dividing the mesh, then import your original model again.
- In the Tool palette there are menus for displacement maps and normal maps. Adjust any settings you’d like to change. Each menu has a button for creating that type of map. Press it.
- Your menu will now have your map. It will save with the model if you use Tool>Save As. To export it, first press the Clone button found next to the map. This moves a copy of it to the Texture (for normal maps) or Alpha palette (for displacement maps).
- Go the Texture or Alpha palette, make sure your map is selected, then export it.
This should also be added to the FAQ. 
This and about 600 other things 