ZBrushCentral

Mabel Pines (Gravity Falls)

References Gathering

Every 3D modeling process I start with a reference.
Most references are from Google Images, Pinterest, and the Character Design References website.

Block-out

The goal was to create a primitive shape of the 3D model based on the reference and ensure that the proportions are correct.

I made a mistake with the hair shape in this version of the block-out. But as I worked with a base mesh with low subdivisions, it was easy to fix later.

Wireframe

I check the mesh of my primitive model, to make sure I’m not using too many subdivisions initially.

Refinement

After creating the primitive model, I needed to add some additional details to my model to make it look better.

Final

After some corrections and refinements to my model, I was able to get the result I expected. My goal is to apply rigging to pose and then maybe create a little walking animation.

This is the final version, I enjoyed modeling this character.

Video 360

More on Artstation: https://www.artstation.com/artwork/zD0K96