I’m thinking this is just an issue with my UV seams ( I posted pictures). As you can see I have these obnoxious jagged lines sprinkled about my model. I used PUV’s created in zbrush. This is a 16 bit map- I than exported the model as a .ma file, imported, and rendered. I love that new ability, I just wish I could use 32 bit maps too. Any advice would be fantastic.
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