ZBrushCentral

.ma displacement issues

I’m thinking this is just an issue with my UV seams ( I posted pictures). As you can see I have these obnoxious jagged lines sprinkled about my model. I used PUV’s created in zbrush. This is a 16 bit map- I than exported the model as a .ma file, imported, and rendered. I love that new ability, I just wish I could use 32 bit maps too. Any advice would be fantastic.

Attachments

Displ bad 2.jpg

Displ bad 1.jpg

You could try increasing the Tool>UV Map>UV Map Border value - so long as you are using a large enough map to accommodate the extra border without overlapping. It’s important to use the map size that was used when creating the UVs.