ZBrushCentral

Lumin8

Hi. First off, I’d like to thank pixologic for a kickbutt program and everyone for all the great images and posts here at zbc over the years. often times when I’ve had a question or two, I didn’t even have to post anything, the answer was right in the forums. Awesome.

I’m not really that new to zbrush… but I guess in the sense that I’ve finally grasped the way things work in the program, I am quite a n0ob.

Instead of making several posts for my images I’m going to do like alot are doing and just place them in one post. Makes things a little less messy. for me anyway. :slight_smile:

Here are a couple of things I’ve done with zbrush 2 and 3 in the last year or so. C&C’s please.

My first (completed) human model. Geometry not so good. scrapped it. Learned alot though. The surrounding objects are NOT mine, but are either various freebies or native vue5 infinite objects.

DreamNumber3.jpg

C&C’s welcome. I know I certainly need crits lol.

Attachments

TheWaitingTree.jpg

Blu2.jpg

Hazy.jpg

boo hoo! no one likes me. lol. j/k Seems I’m not getting much of a response. With all the great work here at zbc, I guess it’s understandable. Hmm… maybe it’s the cough poser hair. lol. I’ll just keep plugging at it. with the exception of the last image these are all old news anyway.

Little something I was messing around with today. All rendered in Zbrush. Some post in photoshop.

R2.jpg

I’ll see if I can post the un-posed and un-textured model later, if anyone’s interested. I know, I know “another one of those scantily clad pinup girls that everyone keeps doing”. I’m doing this mostly for myself but any crits comments are welcome. (c’mon guys, I need to know that I suck… if I suck ;)) Will also try some other poses and whatnots. (is that really a word?) :wink: Also moving on to some other projects I’m toying with when I have time for them. Ie: inorganic, something other than human.

I think you need to spend some time focusing on composition. Whether or not the character is good is being overshadowed by her surroundings which seem very out of place. You should think about the flow of the image and how to guide the viewer’s eye to the parts of the image you want them to see. Also, remember that if you make the eyeballs face straight forward from the skull, the eyes will always look crossed. Try rotating them a bout 3 degrees away from the nose.

Look at some great photographers and pay attention to howe they place elements in the scene as well as the lights and shadows.

Hope this helps

Try to spend more time for your models. Take a look at the top of the site. There is a lot of work with no texture or envirenment. Good model looks good without them :slight_smile: Anatomy is your friend.

Hey, thanks you 2!

@robotball I’m aware of composition not being so well thought out. This is just me playing around for the most part. I do look at others art for ideas but, I guess I haven’t taken much time trying to compose them in such an orderly fashion. lol. Give me some time, man! :wink: … and maybe some more ram. lol. So much for my quick and way too dirty 2.5d.

@Kasatik I was actually going for a particular thing with the eyes. I guess I exaggerated it a bit. lol. I’m not really shooting for toprow but perhaps I’ll get there someday. In the 3d world I’m pretty much a hobbyist with higher hopes. lol. The more time I spend, the more things I’ll aquire. Plus, all the input and suggestions are good to hear.

More input please. I do have alot of anatomy studies that I look at and use but I tend to try and push it a little and obviously too far at other times. :smiley: I like the cartoon look alot too lately, so I might post something more along those lines.

I’m not sure on what look your after. Its difficult to crit because theres not one particular thing in the scene that is the centre of focus. Like say just the girl. I agree whats been said about the composition. I think cgsociety had an article on composition. The golden spiral, circles and all that stuff.
I feel it may benefit you to focus on particular object instead of creating scenes. One step at a time as they say.

I hope I don’t sound like an ogre. haha.

Otherwise your lady looks good. She could benefit with anatomy fixes. But thats how we grow eh?

Keep working at it.

Cheers
Brett

Wow. A crit from Brett Sinclair! yay! :slight_smile: and no, you don’t sound like an ogre, I was hoping to hear from someone like you. :lol: Guess I’m not doing so bad for only noodling with this for a couple years. I have had very little time lately with real work (hand drawn 2d stuff mostly) and just life in general, but I will definitely take a look more at cgsociety for pointers, etc, when I have some more free time. Like I said, this is mostly me playing around in between working. When I find the time to start getting serious again, I’ll post an untextured work that you all can pick apart for me. Thanks again!

(ps. Hey, Sida! where the heck are you dude?? lol)

I guess we’ll start with the head and work our way down. A couple of problem areas I’m already aware of are the ears, which I haven’t done hardly anything with yet. This is actually a resculpt of the same mesh. I’ve pointed a couple things out with my ever so crappy diagram at the bottom. :wink: C&Cs please, guys/gals!

ZBhdwrk1.jpg

Attachments

ZBdiagrabya.jpg

Hmmm. Are you using reference? Your eyelids need a thickness to them. The part that meets the eyeball. Also she needs some space between her lower eyelid and her cheek. For the bags under her eyes one day. haha. She needs tear ducts. That often tells you how to place the eye according to the bridge of the nose.

The nostril has that straight line either because your geometry is running straight across or you haven’t sculpted the outter part of the nose to curl back in to the nostril.

As for the lips, you have sharp corners. Thats because your missing the fatty deposit of skin that usually seperates the smile line from the corner of the mouth.

The ears… well seems like you got a base going. But you say its not been touched yet.

The chin seems fine:D

Sorry I don’t have decent terminology for all these little bits. I hope what I said helps. Just look at you reference and compare your model to it. Be critical. If you don’t see anything leave your pc for awhile and go back to it.
This all takes time unfortunately.

Good luck!

Brett, don’t worry about technical terms. I understood that all perfectly. :slight_smile: I have used references but I only used them for the basic contours of the head. Front and side views. Then I usually do them from there from memory. The eyes nose and mouth line up with my ref and the shape of the head as well. Could you explain a little more, the process of curling with the nostril? I made a nice pair of lips one time and I can’t seem to remember the exact way I did them. So any direction on that would be good too. I’m always stepping back from these, so I know where you’re coming from. Thanks again!!!

Chad

Nothing to show today but just to say, I did get a chance to read quite a few illustrated articles on the golden mean, and fibonacci’s spiral. The rule of thirds was also mentioned (actually learned that in photography). I had read about most of that before and even used some of the concepts in a way but, now after re-visiting it I think it’s time to get serious. Thanks again, all ya’ll. Updates soon!