Hello Trurl. I’m just wondering, how did you get those very fine details onto your model in Zbrush? Did you subdivide to a certain level and added them really onto the mesh, or did you use Bumpviewmaterial and made a displacement map from it, or normal?
If you did it with only the use of bumpviewmaterial, how did you do that? I’m wanting to only exclusively work with bumpviewmaterial. To get very fine details, but I do not know how to apply those very fine details to the bumpviewmaterial. (And I do not know what is meant by the grayscale palette? Where’s that located?) When I pick-up the item again, fromout Projection Master- I don’t get the details like I drew with the brush whilst in PM.
Thanks for your help! If you reply. 