Hi, All.
You have been so much help in the past, I wonder if I might impose on you once more?
I have a few questions about mesh design that I would like to ask, if I may?
As I understand it, I need a LowPoly mesh and a HighPoly mesh in order to generate maps for export to Maya.
My basic question is: What is a LowPoly mesh? I mean, how low is too low?
I think I need an ‘extreme’ LowPoly mesh to work out basic silhouette, shape and volume but I need a higher poly mesh (than that) to carry maps into Maya.
I am working on a student project, a tortoise character with 2 basic meshes: the body and the shell.
The body has enough polys to capture the major anatomical features but since these features include facial elements as well as paws and claws, the density appears much greater than the shell, which is a static element.
My 2nd question is: does it matter that a subtool is less ‘dense’ than the master tool?
I have sent a zipped ZTool file for your kind examination.
Any advice is appreciated.
Thank you.
~Tim.~