Hey Guys,
I’ve seen a number of posts in regard to zbrush displacement workflows, so I’m sorry to be making another one but I still cant seem to find the answer to my problems. I am still fairly new to zbrush but I understand that I’ve followed the displacement export procedure pretty well.
These models will be rigged and skinned so I’m hoping that I can do this at the lowest subdivision (my original max mesh) then just displace the detail in. Is this possible? The first issue I’m having is puckering around the eyes and apparent base mesh wire embossing. Its no where near as bad when displace the model at subD 1. The trouble is I’m really hoping to use subD 0 for skinning and riggings sake.

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