Hello!
I hope I’m at the right forum here - I’m currently making a human model, which is supposed to have a certain pose one it’s finished.
Now, I know how to do a ZSphere-rig - only problem is, that my model has too many polygons and the mesh starts to “ripple” once I’m moving a part of it.
Here’s the problem - I don’t know how to dynamically change the subdiv-levels now, as I didn’t start with “Dynamic subdiv” enabled. At the top of the geometry tab I can only change between “Higher Res” and “Lower Res” (though the “Lower Res” is my high-res model to begin with) and the Div-slider underneath is grayed out. So, could anybody tell me what my options are not to get a low-poly mesh without destroying my details?
(In case it’s important, the overall model has about 600 000 points atm)