I’ve disabled the function somehow where when you move around the viewport, your high res mesh will go to the lowest version just when you are moving and then revert back to your highest active subdivision when you stop.
This was really helpful and I can’t seem to restore it. Now, it’s just holding at whatever subdivision I have currently even when I’m rotating my mesh which is slowing things down a lot. Does anyone know where this is toggled in zbrush 4.0 for mac?
Thanks for any help you can offer with this or pointing me in the right direction of where it’s documented or talked about on other threads.