Hi,
First question from a Newb. I’ve been using Agisoft Photo scan to capture everyday object in order to make enlarged paper models using Tamasoft pepakura. I bring the processed models and textures into Brush to clean up, redo UV maps and decimate to a low poly model suitable for unwrapping, printing out and assembling.
However I’ve been having an issue with small polys being created around the UV seams. I’ve tried to combat this by duplicating the model, cleaning up, retopologizing and re-projecting the colour back, and then unwrapping with the UV seams at the bottom. My new problem is that when I decimate to low poly, the texture warps considerably and jumps around the model (see final image). Could anyone give me tips to combat this please?




Many thanks,
Chris