ZBrushCentral

Lotus Samurai - OneLungLewis

Here is a Realtime character I started before the Christmas Break… Just now finished!

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Amazing detail, please share how you did the detailed armour . . great job !!

Super cool! Love the details :+1:

excellent work :+1: :+1:

great work.

i love it GREAT JOB Bro:D:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:
gr. Silberdenar

Nicely done man. He looks very good.
I’m not a big fan of the face under the mask though,other than that he looks great.

Can we see a wireframe and polycount of the game res mesh? Looks good though.

Sure thing

Its heavier than I would like but I had rules to follow.

Tri Count 48,954

These are both from the maya viewport

WireandViewPort.jpg

Nice detail work!

if 50k tris is realtime, what specs are you shooting for? 50k is A LOT for current gen 360/PS3… unless it’s the only thing thats going to be on screen.

In my opinion there’s not enough silhouette detail in that mesh to merit a 50k budget- you have a TON of unnecessary loops, especially in some of the armor pieces.

I actually started working on a samurai myself…don’t think ill be able to get close to this though :cry: