Just finished some polypainting on a Frankenstein’s monster bust I’d done in Zbrush. Thought I’d add it to my page. (Trying to do so many things at once…where does one find the time?!)
[](javascript:zb_insimg(‘198823’,‘frank1a.jpg’,1,0))
Just finished some polypainting on a Frankenstein’s monster bust I’d done in Zbrush. Thought I’d add it to my page. (Trying to do so many things at once…where does one find the time?!)
[](javascript:zb_insimg(‘198823’,‘frank1a.jpg’,1,0))
I really like the Mauler head, but why is he wearing COG armor? :3
According to the concept art and action figure, he’s not.
I’m thinking about getting a 3D print of my Frankenstein’s monster bust and did a quick relight of the Zbrush model in 3DS Max to check to see if it’s atmospheric enough.
[](javascript:zb_insimg(‘198864’,‘franklighting.jpg’,1,0))
This is an ‘elseworld’ rhino creature. It was for development for a game that didn’t actually get the greenlight but it was a fun model to create. And yes, that is a human-sized character sitting on its back (the ‘rhino’ was supposed to be huge).
Nice sculpts, rhino is my favorite.
Thanks very much. Zbrush is a boon to what I want to do with 3D, that’s for sure. Here’re another couple of shots of the rhino.
[](javascript:zb_insimg(‘199027’,‘rh2.jpg’,1,0))
:Dthe rhino is cool
good work
Something else I’m working on…
[](javascript:zb_insimg(‘199038’,‘squid.jpg’,1,0))
Both are lovely worx…good stuff!
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Thanks very much! Below is a steampunk safari hunter that I had the students modeling last semester. It was another fun project. I’ll be finishing up the squiddy girl a bit later but I’ve just started another alien-type creature. I’ll post WIPs as it goes.
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pretty aweaome! love the details
Thanks very much! Your MechaNurse is a jaw-dropper!
Everyone seems to do a shark at some point and I’m no exception. LOL This shark was for an undersea game level that got dropped so it never went any farther than Zbrushing it from a base mesh and then doing a quick light setup in 3DS Max to see how the details came through. I think I spent about 4 hours total from start to finish.
[](javascript:zb_insimg(‘199098’,‘sharkz.jpg’,1,0))
The Rhinodont is simply breathtaking. Love it!
Thanks very much! I extruded all the armour from the mesh of the body and then added in the chains separately. The chainmail was a trick I figured out that I now use for any chainmail when working in Zbrush.
can you share your chainmail trick with us?
Sure…this is just my method as I’m sure there are lots of ways out there but my way was pretty easy. For the rhinodont, I masked and then extracted (thin extrusion) an area that I wanted to be chainmail. This extracted piece was pretty flush with the ‘skin’ as I wanted it to be. I then took a chainmail alpha, did a ‘dragrect’ while masking so that the chains came up dark. I inverted the mask, then went to “deformation”, to “inflate” and slid the slider to the right (for positive). This raised the chain like a relief. I then re-inverted the mask so that the ‘holes’ between the chains were now highlighted, went back to “deformation”, to “inflate” and slid the slider to the left (negative) to make the holes sink below the actual surface of the rhinodont’s skin. And that was it…it made perfect chainmail that looks like it hugs the skin quite nicely. Hope this helps!
[](javascript:zb_insimg(‘199167’,‘rh1.jpg’,1,0))
I’d really love to see a higher res image of that rhino. and I’d like to have a bronze of that on my desk
Here ya go. (sorry, was at E3 today which is why i was late in replying)
[](javascript:zb_insimg(‘199312’,‘Rhin2.jpg’,1,0))