Hi Zbrush community, our indie game studio is investigating the possibility of using ZBrush for character creation (with a low poly output, as well as a normal map).
I’ve easily been able to find specific tutorials for ZBrush (A Basic Introduction, How to use Zspheres, sculpting fabric) but I’ve been unable to find a good tutorial describing the entire pipeline from Zpheres, to Highpoly, to ZRemesher, to UV Unwrapping, to exporting the Normalmap and finally exporting the Low Poly.
In particular, I’d like to know how to take a high poly model and turn it into a low poly with a normalmap.
If you could guide me to a good source of information (or better yet, provide it yourself) I’d be most thankful.
My research online continues, but I figured I’d also ask you guys. (Searching this forum for Pipeline or Workflow has weilded few results from me, except a tantalizing tutorial which is down at the moment, unfortunately)
Thanks,
any help is appreciated!