ZBrushCentral

lost Symmetry on my zSpheres armature.

I have made a zSphere armature, moved the zSpheres to pose the armature.
Now I have lost my symmetry. It’s kind of right but not quite.
Does anyone know how to fix this.

Thank you.

Is it possible to pose a character (not a symmetrical pose) and still be able to paint symmetrically (mirrored) .

For example pose the Zsphere armature into a running pose and be able to paint the left wrist and have that also be applied to the right wrist in the same place ?

To fix symmetry problems – so long as they are simply a matter of polygon position and not underlying structure – you can use the ReSym and Smart ReSym deformations found in the Tool>Deformation menu.

As for painting, there is a great feature called Posable symmetry. This is found in the Transform palette. As with ReSym, it requires that the topology be symmetrical in its construction. ZBrush can then analyze the two sides to find the corresponding points and act on them as if the mesh is symmetrical even though points have been moved out of symmetry.