ZBrushCentral

Lost Subdivs and transfer details

I have a lowpoly head model and I have created it’s uv map with 3ds max. And then I sculpted it with Zbrush 4 (7 levels). Then I exported the highres ready model as .obj to adjust new topology with Topogun. Now I have a new lowpoly mesh with uv map. I want to paint the highres mesh in Zbrush but I have lost the levels and I know that I need lowest Sdiv to get Texturemap. I use Reconstruct Subdiv to get Texture Map with proper Uv map but it doesn’t work.

Is there a way to apply highres mesh details to lowres mesh to use existing ready uvmap?
How can I do it?

Here you can see my models.

https://rapidshare.com/files/2212056123/models.zip

you need your highest subD level to get your textures.

you have to reproject the high rez mesh onto the lo res mesh. There are a’couple different ways of doing this. I have looked at them but I don’t understand it them entirely myself.

One thing you can try to do is load the highrez mesh onto the canvas in edit mode, then import the low rez mesh. It will prompt you to reproject high level sbdivisions. Hit yes. If your lucky the result will be awesome right away. But more likely you will have to do it the hard way. Just google it there are videos on youtube.

I have just done something:

1- I have imported highres mesh and made a first lowpoly level with “Reconstruc Subdiv” (7 level)

2- Then I jumped down on first level and appended my original lowpoly mesh as subtool.

3- Then I subdivide it as same level (7). And I saved a morphtarget on 7. level to fix possible problems.

4- Then using with Project All button, now I transferred the highres details to other one.

There are problems on eyes and lips edges but using of morph brush help me to fix them.

Now I can work on texturing…

Thanks in advance…