I have a lowpoly head model and I have created it’s uv map with 3ds max. And then I sculpted it with Zbrush 4 (7 levels). Then I exported the highres ready model as .obj to adjust new topology with Topogun. Now I have a new lowpoly mesh with uv map. I want to paint the highres mesh in Zbrush but I have lost the levels and I know that I need lowest Sdiv to get Texturemap. I use Reconstruct Subdiv to get Texture Map with proper Uv map but it doesn’t work.
Is there a way to apply highres mesh details to lowres mesh to use existing ready uvmap?
How can I do it?
Here you can see my models.