ZBrushCentral

Lost morph target...

Hey everyone. I have a model that I’m just about finished on. I had stored morph targets and creased all my subtools at the very beginning, but now I seem to have lost the morph target for my primary subtool. I have added a ton of detail to this subtool, and I wanted to see if anyone had any advice on what I should do.

I had previously created my UV map in maya, but I do need to export my normal map and my texture map. How should I go about exporting those for this subtool that doesn’t have my original morph target stored? This is probably a noob mistake and I’m hoping there’s a simple solution. I can’t image the only option would be to start from scratch again.

go to lowest subD

tool>morphtarget>store MT
tool>import>grab orig
tool>morphtarget>switch