Hey Zbrush Central!
Want to share a new piece I’m about done with, based on a concept by Yehven Motsak.
This is a real-time character rendered in Marmoset. The only addition is that I painted the floating embers and clouds in PS. Triangle count comes in around 50k.
Sculpted in Zbrush, retopo in Maya, and textured in Substance Painter.
Would love any comments or feedback. Always trying to improve!