When I model in zbrush and I make the uv unwrap, the normal and the displacement map for transfer my model to cinema 4d via GoZ, i feel like the model is a little bit different in cinema 4d ( maybe is the lighting, or the perspective in c4d that makes me feel this…) I tried to delete the first and second levels in zbrush before make the uv unwraping ( via uv master ) and the maps…but I don’t know…
Thanks a lot and cheers from Spain!