ZBrushCentral

Looking for tutorials/directions for Zbrush->Blender->any game engine pipeline

Hi!

As in title: Im looking for tutorials or maybe just directions how to make a character, animate it and export into a game engine.

So far I managed to make a sketch in zbrush, use GoZ to send it Blender, rig it, give a simple animation and make it use in unity game engine.

What i’d like to learn is how to make a really detailed character (I know i could make it in Blender but i prefer Zbrush for this). How(and i mostly mean with which program and when) to make normal/UV maps, how to texture, how to make it into a low poly model usable in games. What is the best pipeline to do this?

Thanks in advance!

I wish I were as advanced as you. I’m still trying to get goZ to work with Blender. Any suggestions?

For installation of GoZ to Blender I used this video:
http://www.youtube.com/watch?v=c2ZSxxWmrQc

I have Blender 2.68, Z 4r6, it’s working fine.

Btw I’ve managed to make a workflow, I’m still wondering if this is the best way to do it. So what I did:
-Modelling/texturing/painting a high poly model in zbrush
-Duplicate the tool and retopo the duplicate with Zremesher (I’m satisfied the result it gives. I could had done manual retopo)
-Create UV map for the low poly mesh with UV master
-subdivide the low poly tool several times and reproject it to the original tool
-Create texture and normal map
-Export/GoZ it to blender, it automaticly sends the lowest subdivision and all the maps.
-Rig the low poly model and do the animations
-export as fbx to Unity (textures should be manually looked up, i think they were in the GoZ folder, but could had been saved to any location from Zbrush)

This gave me an ok result, not great, but for now I think it will do. Quite simple. I’ve heard I should use xnormals for the mapping, but then that’s an other program.