Hello and thanks for your time,
I’m sort of new with ZB modeling so I’m looking for some tips or even a tutorial you can refer me to.
I want to model a realistic creature in ZB, starting from a low polymesh originally created from 3dsmax. After I subD it mabye 5 times and sculpt away, should I use this dense mesh in 3dsmax, and texture and render in 3ds max for maximum realsm…Or should I create bump, displacement, and normal maps and export these out long with a low-poly mesh for 3ds max and build from there?
I just want to create a highly realistic muscle forms and skin folds and I feel the only way to preserve this and render this out in 3ds max is to use the full high polygon mesh exported out from ZB.
Looking for your professional advice. thanks.
Lemon