I have what I hope will reflect the frustration of a lot of nubbies to ZBrush. Is there in one place, or a thread, an explanation of the procedure (Pipeline) for taking a poly model from Max with a uv layout to ZBrush/modifying it with detail/polypainting it/bringing it back into Max/texture baking it/adding the texture to it from ZBrush (colorizing it), so that it can be rigged and animated.
And here is a special request, could it be done in real time instead of 1.5x, 2x, or 5x the speed. I am looking for an explanation of the pipeline so I can go through it just once and understand the process.
Or would anyone out there be willing to Mentor me through the process just once? PLEASE!
I have seen the work being done out there by the examples on this site and I know that there are some very talented people out there. Possibly someone who found themselves in the same situation not so very long ago.
Thank you for your time.
P.S. I am hoping that the emoticon attached reflects the sincerity of my plea enough for somone to take pity on us nubbies.
