ZBrushCentral

Long time no wip... Skeletor.

Bloody and Terrifying: your Skeletor is awesome!
Great model and great render!

Mille grazie Guti. Vorrei che io abbia più tempo per lavorare con lui!
Scusa l’italiano pessimo :slight_smile:

hey great character:+1: :+1: :+1:

incredible, man!

incredible work on the sculpt and texturing :+1:
i like a lot of your lighting setups, could you explain what kind of setup you have?

perfect!!!

congrats!!:lol:

That flipping rocks!

Hey 0bz, can’t wait to see the final output. :slight_smile:

what a good job for texturing :+1:

Darker around the edges, looks great. Actually they don’t just stand out from the body, they also look like they’re rotting. Awesome.

Thanks to all who have posted sine my last update. Much appreciated.

I decided the ram’s skull staff was inadequate as it was… so, fixed!
Texture this, make a staff, affix it to the staff, finish the armor for the chest… oh my, still a lot left to do.

ramsHead.jpg

Check out this, Obz. Its a walking stick made from a tree branch, with twists put in it when it
was jus a we babe lol. It gives the walking stick or staff another dimension to
it because it has time to grow old with a certain twisted into it. I know you
have already made a stick ages ago, but now that you have been putting
more time into this I kinda want to see a stick thats all deformed and grown
through the eyes of that conjoined skull. MEAN.

I like the skull - a true freak of nature:).

I really like Your last skull’s work; it’s great!

Really freaky… I think that this will be a great staff: it’s coming out very well :+1:

Thanks for your words… when I read your answer I jumped on the chair! Thanks I was very pleased of earing speek Italian here!!!

also a huge fan of that siamese twin skull.

Another huge fun here :+1: great skull

ram01thumb.jpg

Attachments

ram01.jpg

Obz , top row model render.

Thanks Michalis you’re too kind.
Once I build a pile of skulls for him to stand on, finish the staff, finish his Armour, texture the armor and staff, pose him, and coax Vray to render the whole thing, composite it,…
then maybe ( I hope! )…

I’m still not sold on the ram skull texture. It’s just a start.