I got inspired by the Scott Eaton’s great work and did a quick test. Thanks Scott.
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I got inspired by the Scott Eaton’s great work and did a quick test. Thanks Scott.
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Thats pretty cool man ya gonna take it any further? color perhaps? Either way its nice, really like the muscle definition you put in, almost looks like it doesnt even have its skin on yet hehe
Thank you Neticule. Maybe I will texture it if I have time.
Here it is this time posed. Will have to fix lots of anatomical issues:
[](javascript:zb_insimg(‘86422’,‘creature_zb_posed.jpg’,1,0))
Hmmm…in the top picture it looks kind of cute, and in the bottom it looks fierce. Cool. I like it.
Thanks very much Twitchmonkey.
Here is the final one. Really quick work.
Modeling - zbrush
render - zbrush.
minor touchups - ps
larger version:
Great details & colors. Did you make the eyes/colors/scales in Zbrush or in Photoshop?
Thanks The Cheshire Cat. Everything is Zbrush. I used ps only for touchups.
Heyaaaaa my dear friend Vlad!!!
Long time my friend… its a pleasure to admire your artwork!! hope to see more soon.
PD: Only the legs (feets) need more work =)
Hugs
Victor Marin
Hey Victor. Happy to see you my friend. Thanks for your comments.
I know it needs more work. Actually everything needs more work. That was a quick one. It took me less than 10 hours from scratch.
Best from me my friend.
Did a little bit more :
[](javascript:zb_insimg(‘86731’,‘creature_progr.jpg’,1,0))
Again Scott Eaton was my isnpiration. Havent finished it of course and it is a bit exaggerated. It is still symetrical
Mostly done in Zbrush. Render Zbrush.
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Way exaggerated (though I think it looks cool) but the musculature seems solid.
vlad did you make the base mesh of the male model in a different program? im curious because I use zspheres and it doesnt come out too good like yours.
Twitchmonkey - Thanks. Yes he is exaggerated a lot. Will do a normal one next time.
Pr0ject - I did the base in XSI. I could used zspheres but the polycount will increase in order to get the right shapes and mases.
Absolutely great bro!!! Great character… are you planning something for this??? animation… illustration…
Hugs
Hey Victor. Thanks very much. Happy you like it my friend.
Here is a quich alien concept :
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I like it. The armor is a bit smooth and boring at the moment, but I like the facial sculpt.
Very nice alien concept. A lot of personality! Is that the default green clay mapcap? It looks so smooth
Best
Henning
Twitchmonkey - thanks. I know about the armor. I havent started on it.
Guilemo - thanks. Yest this is the default green clay mapcap. I did very simple colouring. To get it smooth just double the cancas , click the “AA Half Size” button and then save it.
Played a bit with the ZB render. Touchups PS.:
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