ZBrushCentral

logical problem...

Ok i have a problem issue that i can’t slove.

I model a basic female mesh in Maya , but i forgot to make UV mapp on it.
So i opened the model in Zbrush and model model… spend a lot of hours modeling , and it get on my mind that i forgot the UV mapp from Maya…

So how i can get the UV mapp to the model and not loose the details ?

:rolleyes: Won’t forgot it again :rolleyes:

In Maya, UV your original model. Make sure not to change the point count or order. Export it.

In ZBrush, go to level 1 of your mesh. Store a morph target, then import the OBJ with the UV’s. Switch back to the stored morph target before returning to higher levels.