Hi all,
What is the workflow for getting only the details I sculpt into my displacement map? If i bring in a head mesh, subdivide 3 times, and sculpt some localized feature, then I bring it back down to level 1 and import the original geo, zbrush creates a displacement map with a localized area of displacement (this is my desired result). But, if i’m going back and for between different subdivisions and refining at these different subdivision, zbrush seems to create a displacement map that incorporates the smoothing of the mesh (the result I do not want). Is there a proper workflow to not include this smoothing in the displacement map?
Many Thanks