Hi guys,
I am trying to retopologize a small portion (tip of the foot) of a character I am working on using the topology brush.
I first mask the area then turn it into a polygroup draw my guidelines but then as I hit the qremesher button, there is an extra seam/belt of polygons between the remeshed area and the original mesh.
Please have a look at the image below:
Can someone pleas help ?
Thanks in advance
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