Hi!
I’ve got a question about local symmetry with mirroring.
I’ve got a humanoid figure, and he’s got boots which have bilaterally symmetrical faces on his boots.
Since there are two boots, and each boot has bi-laterally symmetrical elements, is there a way to have local mirrored symmetry on the elements but also have that update to the other boot?
Perhaps it would be easier to simply import one boot with correctly-placed pivots for local symmetry and mirror afterward, but I thought I’d ask here.
Thanks,
Dan
