Gidday all,
I just started working with Zbrush again after a while and I bought a book by Scott Spencer(Zbrush character creation). The book has some nice tutorials but I ran into a little problem doing the a human head sculpture tutorial in the book.
Thing is, I nearly finished the head model and now I need to start to smooth the surface, sadly though most of the polygons are located in the skull not the face. The model has over 6 million polygons but still when I smooth the face, it starts to look ugly in that area area because of the lack of polygons there.
I was wondering if there a way to locally reduce the number of polygons in the skull area and of course locally add more to the face?
I have tried doing this by hiding parts of the head and then deleting/adding division levels but it doesn’t seem to work, I am left with only 1 division level when I do that. Maybe I am doing something wrong?
So if anyone can help me out here a bit, I’d appreciate it 
Thanks!