ZBrushCentral

Loading picture for Matcap

In the new version of ZBrush for Mac I can´t load a texture picture to a polyplane. I make a plane and convert to polygonmesh and draw it on the stage.
Then I load a texture picture and it dosen´t show on the plane.
I have tested this on a PC version of ZBrush and everything works as expected!
What I´m I doing wrong?

Danne/

Are you loading your texture from the Texture Map menu in the Tool Menu? This works fine for me in 3.12b.

Theres a plugin called image plane which you can find here http://www.pixologic.com/zbrush/downloadcenter/zplugins/
once installed you can find it under texture/image plane/load image :wink:

Image Plane is still coming soon under the Mac version.

When I load the picture it is loading somehow but it only shows
some shader information not the whole picture mapped on the plane.
I tried some other shapes. But it only shows as kind of enviromental
shade on the object.
This is if I got through the materials menu and select the shader slot
at the bottom and choose the picture from there.
When I´m loading the texture from the Texture Map menu in the Tool Menu
I get no result at all.
It works on a PC as expected!

Danne/