ZBrushCentral

Loading a Morph Target

Quick question that maybe someone can answer. I have a full body morph target that I created of a base mesh (loaded obj, created morph, exported out obj). The morph works fine but I want to go back to the default head but I am not sure how how to do this. I was thinking I could maybe load the base mesh again, somehow load the morph target as a stored morph target and mask off what I want to change and get what I need but I am not sure how to load the morph, as a morph. I have been using ZBrush for years but I have only scratched the surface in most ways. Thanks, in advance.

It is OK if it isn’t possible. I just need to know. Thanks.

If you have two objs that share the same vertex order, you can probably do it easily enough. I imagine you’d just import one, save a morph target, then import the second mesh over top of it. Zbrush/GoZ should automatically update it with the newer position of the verts, and if it does, then you’ll be able to use the Morph brush to paint areas back to the stored morph target.

Thanks. That worked