ZBrushCentral

Lizardman Wip

Hey guys heres a wip of a lizardman Suraus Warrior derived from the warhammer universe that im working on. Ive still got parts to add in like the eyes and spikes but i need some advice on the proportions and shape of the muscles. Also i have tried to make the round turtle shield but i can get one with good geomerty, any help would be great.
[Early lizardman.jpg]

Heres an update again any comments would be helpfull accept about the eye i know its small i just dont have time to fix it now.
[Update 2.jpg](javascript:zb_insimg(‘91803’,‘Update 2.jpg’,1,0))

Yet another update, ive fixed the eyes up and some other area as well as adding some jewlery.
[Update 3.jpg](javascript:zb_insimg(‘92024’,‘side-pic.jpg’,1,0))

Attachments

side-pic.jpg

Heres the final update of the model unless i get some comments on issues but im gonna start texturing when ive finished my exams.

[Update 4 comp.jpg]

Heres the first update to the model with textures , ive just painted some base colours and started work on the scales all done with colour fill and poly painting.
[Tex early.jpg]

It’s neck and shoulder area look a little bit congested and the limbs could stand to be quite a bit longer. He looks a bit blocky right now. The only other thing is that the final pose should have him more on the balls of his feet.

Is that even a perspective view, any of them?

-S

Thanks for the advice guys yeah the legs are a little stumpy ill fix that next update and all thoose screens are in perspective. Any ideas on what i can do with the open area’s of skin.

Heres my final update, im going to move onto something else taking lessons learned from this, i couldnt edit any of the base geometry to fix the body shape beacue of the bad way i added the teeth so i couldnt fix up that but at least i finished of the texturing.[Update 6.jpg](http://javascript<b></b>:zb_insimg(‘97526’,‘Update 6.jpg’,1,0))