HI, i was hoping to get some help,
I’ve just installed zbrush 2019.1
I ‘duplicate’ my master subtool of a character, then seperate the ‘duplicate’ into sections using the looptool > delete hidden > close holes, (to remove the arms, I do not modify the model in anyway, other than this).
I then complete a ‘live boolean’ operation, the live render shows up absolutly fine and removes the object. I can fully rotate it and everything looks perfectly fine, however when I click I ‘make boolean mesh’ and ‘append’ the item, it comes through with a strange noise/camoflage surface layer that is not there previously?, the models are Identical in every way, its an exact duplicate???
I had previously tried this process/operation on a friends older version of Zbrush 4R8, and from what i remember the boolean process ran absolutly fine and seperated the items without this wierd surface noise. Is this an issue with 2019.1? Or is there a setting that needs adjusting? Or am I missing some thing?
I was wondering if someone could please help me resolve this issue?
Thank you.