I want to present you my project that im working on the last weeks.
The basemesh was done with Zbrush Zspheres and also the uvs and coloring.
The final picture is a composition with renders from Maya and Zbrush.
The Model was created to be a ingame Character in mind and i know i could
reach much better details with displacement map than like in this case with normal maps but it was not my goal to make a cg Dragon for movies.
LDragon2.JPG (406.0 KB) [
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](javascript:zb_insimg(‘159240’,‘back.jpg’,1,0))


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](javascript:zb_insimg(‘169762’,‘Ork-Bogensch%C3%BCtzelight.jpg’,1,0))

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