I want to present you my project that im working on the last weeks.
The basemesh was done with Zbrush Zspheres and also the uvs and coloring.
The final picture is a composition with renders from Maya and Zbrush.
The Model was created to be a ingame Character in mind and i know i could
reach much better details with displacement map than like in this case with normal maps but it was not my goal to make a cg Dragon for movies.
LDragon2.JPG (406.0 KB) []