I have a sneaky feeling that this has been discussed over and over again but my searches did not exactly match my problem. When I created my disp map it created it in the upper left corner of the 2k map. I have not touched this file for a while and it worked before, so I am not sure what I did to get this particular result. I did see a post on using a morph target to re-import the uv’s, is this the solution? My screen grab is from the “New texture map from UV’s”, but the idea/problem is the same, it just takes forever to get the disp map out. Thanks for the help.
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