warpy -
I haven’t looked at Liquid yet but to answer your questions:
- It is hard-wired not to use the default textures. There is a reason but I will re-examine it.
- Can you give me a more detailed situtation? It is using ZBrush’s 3d copy routine. You should get the same results you would if you went into projection master. The only difference is that Liquid will increase your document up to 2048 to try to keep as much resolution as possible. Everything is based on the texture that you go into liquid with.
- do you mean the resolution slider in the Liquid interface? If so, you should “see” a difference. It is simply adjusting the amount of polys you have to work with in the distortion plane.
- the primary solution is to not do it.
If you drag grey onto the sides it will project gray onto the model. This is what the 3D Copy routine does. You can use a stencil to isolate areas to be picked up.
Best,
r