ArtStation - Link Fan Art - Into the Darkness, Tiago de Alvarenga
This whole project from beginning to finish was done inside Savage Art Academy from Bruno Camara, under the mentorship of Eduardo Porceli and Chris Almeida.
- Modelled and sculpted entirely in Zbrush using Metahuman as basemesh, skin details from 3D Scan Store
- Cloth fully simulated in Marvelous Designer and retouches on Zbrush
- Retopology and UVs in Maya
- Textured in Adobe Substance Painter and Photoshop
- Groom made in Maya and ZBrush, with Fibershop for the textures
- Rendered in Unreal Engine 5.6 Path Tracing, using the free African Slate Quarry from Quixel megascans project which I rearranged











