So, im having this very obnoxious texturing problem where I get a dark line on my model at every UV border.
None of my Uvs overlap, and the textures render fine in maya, but the lines are rather distracting while texturing inside zbrush
Maybe theres some display setting somewhere that Im missing? On the picture below its just a flat gray texture applied. This happens if i use my own UVs, guv, auv, etc.