-Thanks so much Magda! are you still in Montreal?
-Merci Seb! c’est vraiment gentil! faut aller bouffer qqpart un moment donner
-Merci Steve!!! 
-highlander_72: thanks so much for the support! 
-motenai: Hi thanks so much! the brush I use the most for those kind of details is the dam standard (you can find it under lighbox - brushes)
-thanks Jason! I guess you have seen those before ;)!
dagoned Thank so much man! I will try to update more often 
-Cedric Thanks so much my friend!
mokthemagicman: Thanks! for the material for the visor it was based on the green glass material (I don’t remenber where I found it!) but I modified the hell out of it to achieve the colored reflections)
industripop Thanks for supporting an old dude! 
- FoOD - thanks so much dude! you deserve an individual reply 
Lucky_1 Thanks man! I love your work so much! I have to reply individually to you too
grassetti: Thank you so much Rafael! let’s have lunch soon 
SuperHer0 thanks the vampire was rendered in 3dsmax with an sss material nothing fancy just a 3 point light set-up with standard omni lights and GI
FabioPaiva thank you for the feedback!
AjdinBarucija thanks you are too kind!
stefanobernardi thanks for the very nice comment, I’m touched!
merci Frenchy!!! 
manjunath.r I don’t really use displacement maps that much I mostly use normals and decimation
Thanks so much guys for the kind words I really appreciate it!
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